Search Issue Tracker
Duplicate
Votes
1
Found in
2018.3.0f2
2019.1.0a12
Issue ID
1109338
Regression
No
Not enabling Garbage Collector in OnDisable will freeze next game execution
To reproduce:
1) Open attached project and scene
2) Open the only script there
3) Comment out line 16 and save
4) Play the scene
5) Wait a bit until "Garbage Collector" message appears in the console
6) Stop the scene and play it again
Expected: It starts playing again
Actual: Editor permafreezes
Reproduced in 2018.3.0f2, 2019.1.0a12
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note (2018.3.X):
Fixed by disallowing disabling of the Garbage Collector in the editor. It has too many side effects and causes a lot of unexpected and hard to diagnose issues.