Search Issue Tracker
By Design
Votes
0
Found in
5.4.0f2
Issue ID
817978
Regression
No
Normalized time in AnimatorStateInfo is late to update it's value after state has changed
Steps to reproduce:
1. Open users attached project.
2. Observe "TestScript" script.
3. Open "Animator" window.
4. Enter play mode.
5. Observe animators misty state.
6. Check console for "State Started" line.
--- Even though new state has started (check console) normalized time is late to update it's value. (Check attached photo)
Reproduced with: 5.4.0f2, 5.3.6f1, 5.3.5f1, 5.2.0f3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
- Mouse and Pointer Events are called incorrectly in ScrollView with XRUIInputModule
- Memory leak occurs when repeatedly minimizing and maximizing the UI Builder window
Add comment