Search Issue Tracker
Feature Request
Votes
1
Found in [Package]
10.8.1
12.1.5
13.1.6
14.0.0
Issue ID
SGB-14
Regression
No
Normal from height does not work as expected when used in Shader Graph with skybox materials
How to reproduce:
Open the attached project "Super-Simple-Skybox.zip"
Expected results: Clouds are visible in Skybox
Actual results: Skybox is completely blue
Reproducible with: 10.8.1 (2020.3.30f1), 12.1.5 (2021.2.14f1), 13.1.6 (2022.1.0b10), 14.0.0 (2022.2.0a6)
Could not test with: 7.7.1 (2019.4.36f1) (pink textures after downgrading)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
Resolution Note:
The shadergraph in question is not setup correctly to be used as a skybox material (note: we dont support skybox as a target) _but_ you can get most of the way there by turning off "cast shadows" as well as marking both front and back rendering for render faces. The NormalFromHeight node further uses world space position as part of derivative calculations, so will not work for a skybox case. Since you are already passing in a cloud texture, passing in a normal texture and calculating alongside the cloud texture should achieve what you are attempting to do. Marking as a feature request to support skybox.