Search Issue Tracker
Fixed
Fixed in 1.5.x
Votes
0
Found in [Package]
1.5.2
Issue ID
LOC-1141
Regression
Yes
"None" option missing in "LocalizedString" field when selecting string reference
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. Select the “Label” GameObject (Canvas > Label) in the Hierarchy window
4. In the Inspector window, in the "Localize String Event" component click the selector dropdown of the "String Reference" field
5. Observe the popup window
Expected result: There is a "None" option
Actual result: There is no "None" option
Reproducible with: 1.5.0-pre.6 (2022.3.41f1, 6000.0.14f1), 1.5.2 (2022.3.41f1, 6000.0.14f1)
Not reproducible with: 1.5.0-pre.5 (2021.3.42f1, 2022.3.41f1, 6000.0.14f1), 1.5.0-pre.6 (2021.3.42f1), 1.5.2 (2021.3.42f1)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
Add comment