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Votes

0

Found in

2022.3.3f1

2023.1.1f1

2023.2.0a21

Issue ID

UUM-40626

Regression

No

Non-metallic object gets blown out from sky reflection when using APV and HDRP

-

Reproduction steps:
1. Open the "IN-43986.zip" project
2. Open "Assets/Scenes/SampleScene"
3. In the Scene view, observe the "NonMetallic Cube" GameObject

Expected result: The "NonMetallic Cube" GameObject is not blown out
Actual result: Half of the "NonMetallic Cube" GameObject is blown out

Reproducible with: 2022.3.3f1, 2023.1.1f1, 2023.2.0a21
Could not test with: 2021.3.27f1 (Missing feature)

Reproducible on: Windows 10

Note: Reproducible in Windows Player

  1. Resolution Note:

    When the object leaves the volume baked with APV, it fallbacks to sky baked data.
    Either bake a larger part of the scene with apv, or put a local volume to override the skybox when the camera is inside the room
    A reflection probe provides source for indirect specular lighting, not indirect diffuse

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