Search Issue Tracker
Won't Fix
Votes
1
Found in
0.4.0-exp.2
Issue ID
UUM-131396
Regression
No
Node library preview draws the node even if not visible
Steps to reproduce:
- Download and import the attached "propertydrawer-nodelibrary.unitypackage"
- Open "{}My Graph{}"
- Open the node library (Right-click > Add Node)
- Make sure that the preview is hidden
- Click on the PropertyDrawerNode
Actual results: CreatePropertyGUI() is called and a message is logged to the console
Expected results: Nothing is logged to the console
Reproducible with versions: 0.4.0
Tested on (OS): MacOS
Notes:
- This can be confusing for users, especially if they are unaware of the preview functionality
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.