Search Issue Tracker
Active
Under Consideration for 6000.6.X
Votes
0
Found in
6000.0.70f1
6000.3.11f1
6000.4.0b12
6000.5.0a8
6000.6.0a1
Issue ID
UUM-136671
Regression
No
No Prompt to restart the Editor appears when Changing Active Input Handling via Project Settings Presets
Steps to reproduce:
- Open any Project
- Navigate to Edit > Project Settings > Player
- At the top right corner of the Window click the Preset menu icon and select "Create new Preset"
- In the Player Project Settings set "Active Input Handling" to "Input Manager (Old)" and restart when prompted
- In the same Player Project Settings click the Preset button again and select your created Preset
- Observe the "Active Input Handling" field
Actual results: Field is set to previous Active Input Handling option, user is not prompted to restart
Expected results: Users are prompted to restart when changing Active Input Handling
Reproducible with versions: 6000.0.70f1, 6000.3.11f1, 6000.4.0b12, 6000.5.0a8
Tested on (OS): Windows 11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment