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Won't Fix
Votes
0
Found in
2021.3.57f1
2022.3.67f1
6000.0.60f1
6000.2.8f1
6000.3.0b3
6000.4.0a3
Issue ID
UUM-122910
Regression
No
No InvalidOperationException error thrown when Active Input Handling is set to "Input System package" and "OnMouseDown()" is triggered
How to reproduce:
1. Open the attached “C1L8” project
2. Open Scene “Scene 1”
3. Enter Play mode
4. Click on the “MuchoPixels_Player_0” GameObject in Game view
5. Observe the Console
Expected result: InvalidOperationException error is thrown in the Console window
Actual result: No error or message is displayed in the Console window
Reproducible with: 2021.3.57f2, 2022.1.0a1, 2022.3.67f2, 6000.0.60f1, 6000.2.8f1, 6000.3.0b3, 6000.4.0a3
Reproducible on: Windows11, macOS 15.6 (M1)
Not reproducible on: No other environments tested
Notes:
- From version 2021.3.57f2 to version 6000.0.60f1 you need to change the Active Input Handling field manually, because either “Both” or “Input Manager” are selected by default instead of just “Input System package”
- InvalidOperationException should be thrown, informing the user that they are trying to read inputs using UnityEngine.Input class, but Active Input Handling is set to the Input System package
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Resolution Note:
Hi! This is Input Manager specific API and requires it to be enabled in the input backend options.
We’ve decided not to work on adding a new error for it for a few reasons:
- The requirement is already documented and warned about in the API docs.
- From 6000.4+ editors, the API is also available for the Input System to make the transition easier.
- There's much higher priority bugs to focus on at this time
Thanks for your understanding