Search Issue Tracker
By Design
By Design in 2023.1.X
Votes
0
Found in
2022.2.4f1
2023.1.0b1
Issue ID
UUM-25816
Regression
No
New items are created and old ones remain in memory
How to reproduce:
1. Open the attached project ‘TreeViewBug.zip’
2. Open the Environment Layer Stack Window (Window>Environment>Tree View Test)
3. Repeatedly press the ‘Refresh Items' button
Expected result: No ‘alive’ items are logged in the Console
Actual result: 'Alive' items are logged in the Console
Reproducible with: 2022.2.4f1, 2023.1.0b1
Can’t test with: 2020.3.44f1, 2021.3.17f1 (Errors in the Console)
Reproduced on: macOS 13.0.1 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note:
We have concluded that there is no memory leak. The memory can take some time to be reclaimed as is usually observed with the C# Garbage collector.
Resolution Note (2023.1.X):
We have concluded that there is no memory leak. The memory can take some time to be reclaimed as is usually observed with the C# Garbage collector.