Search Issue Tracker
Fixed in 1.1.0-preview.3
Votes
19
Found in [Package]
2019.3.0b6
Issue ID
1190150
Regression
Yes
[New Input System] Enabling Enhanced Touch yields errors related to memory leak
To repro this:
1. Open the attached project ("BugReporter-TouchTimeline.zip")
2. Open the SampleScene
3. Make sure "Touch Simulation" script component on 'Global' GameObject is enabled
4. Enter Play Mode
5. Click and hold the left-mouse button on the Game View window and drag it outside of it
6. Notice "Pointer should have exited all objects before being removed" error in the console
7. Exit and enter the Play Mode again
Expected result: No errors are thrown
Actual result: 'A Native Collection has not been disposed, resulting in a memory leak. Enable Full StackTraces to get more details.' error is thrown
Reproducible with: 2019.3.10f1, 2020.1.0b5, 2020.2.0a7
Couldn't test with: 2017.4, 2018.4 (minimal required package version is not supported)
Reproducible with package versions: 0.9.0-preview, 1.0.0-preview.6
Note: Error is also sometimes thrown after entering the Play Mode when Enchanted Touch API is used (usually after 'Pointer should have exited all objects before being removed' error is thrown in Play Mode)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 1.1.0-preview.3):
Fixed in 1.1.0-preview.3 available for 2019.4 and above