Search Issue Tracker
Not Reproducible
Votes
0
Found in
4.5.0a4
Issue ID
582070
Regression
Yes
New Hierarchy - Prefabs are not blue
When user creates a Prefab of an object, the instance is not blue in Hierarchy.
To reproduce:
- Open attached project and launch a scene
- Drag an object from Hierarchy to Assets folder in Project Browser
- Observe that you have a prefab in your Project Browser
- Observe also that the instantiated object in Hierarchy has not turned blue
Actual result: User can not see the difference between an object and a prefab
Expected result: The instantiated prefab object should turn 'blue' in Hierarchy Window
Comments (4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Performance documentation link leads to outdated package documentation when the documentation hyperlink is pressed in the Project Settings window
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
hoesterey
Mar 23, 2017 02:53
I have this issue in 5.5p3
enchiridion
Feb 02, 2017 09:56
I have this issue 5.4.1f1, but my colleague who's on the same repo does not have this issue
jerOzynga
Jul 13, 2016 18:57
Just happened to me. Closest I can tell for repro, it's a prefab we've been using a lot, then knew someone else edited it in GIT and we'd have a conflict, so I stashed mine, pulled theirs, then clobbered clobbered it with the one I was using.
After this, even after quitting Unity and dragging the prefab onto itself just to see if that works, it's still always grey in hierarchy.
BCook99
Jun 01, 2016 17:14
I have this issue in version 5.3.3