Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.5.0a5
Issue ID
821385
Regression
No
[Networking] NeyworkDiscovery component has "useNetworkManager" flag set to true by default
NeyworkDiscovery component has "useNetworkManager" flag set to true - this cause warning when user don't use NetworkManager in this scene
The correct behavior would be:
- to check if there is NetworkManager component in the scene and only then set this flag to true
OR
- simply set this flag to false by default
How we can reproduce it using the example you attached
1 Open attached project
2 Open scene "sc1" and press Play
3 Notice warning in console:
"NetworkDiscovery broadcast data changed while using NetworkManager. This can prevent clients from finding the server. The format of the broadcast data must be 'NetworkManager:IPAddress:Port'."
Actual result: that warning is expected and caused by "useNetworkManager" flag set to true (but in the script we are trying to change "broadcast data")
Expected result: "useNetworkManager" flag SHOULD NOT be set to true by default
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
- Mouse and Pointer Events are called incorrectly in ScrollView with XRUIInputModule
- Memory leak occurs when repeatedly minimizing and maximizing the UI Builder window
Add comment