Search Issue Tracker
Won't Fix
Votes
8
Found in
5.6.0b4
Issue ID
876092
Regression
No
NetworkDiscovery always produces an error when StopBroadcast() is called as side-effect of OnReceivedBroadcast
Reproduction Steps:
1. Open attached project.
2. Open "LocalDiscovery" scene.
3. Build & Run project in Standalone Player.
4. Wait until server is started in Standalone Player.
5. Enter Play mode back in Unity.
Result: Unity gives out error:
host id out of bound id {-1} max id should be greater 0 and less than {1}
UnityEngine.Networking.NetworkDiscovery:Update()
Reproducible with: 5.5.1f1, 5.6.0b6
Note: Not reproducible with previous versions.
Comments (1)
-
sebrk_hiq
Sep 04, 2017 14:45
Also StopBroadcast() doesn't actually stop broadcasting. It just continues. It was stated to be fixed in 5.5 here: https://issuetracker.unity3d.com/issues/broadcast-discovery-not-stopping-after-multiple-calls which is plain wrong. I'm adding 2017.1.0p5 to the list.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
Mass closure of UNET Bugs.
As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
Closing this bug as part of cleaning-up the Bug List.
If you feel this bug is really a road-blocker, you can reopen the bug and we will work this one.