Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.2f1
Issue ID
771860
Regression
No
[NetworkClient] MsgType.Disconnect is returned if connections times out when connecting to non-existing server
Steps to reproduce:
1. Open attached project
2. Open scene "bug"
3. Run it and wait until connection to non-existing server times out
4. Notice that MsgType.Disconnect was returned as registered handler
Reproduced with: 5.1.4f1, 5.2.4f1, 5.3.2p4, 5.4.0b7
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts
S4UC1SS0N
Apr 06, 2018 22:15
One year later and it's still the case.
_FLX
Mar 31, 2017 11:59
Look like there is a regression here, this bug is showing in version 5.5.2f1