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Won't Fix
Votes
0
Found in
2017.4.4f1
Issue ID
1049122
Regression
No
NetworkBehaviour.Update may be called before OnStartClient
NetworkBehaviour.Update may be called before OnStartClient
In rare cases when joining a game with lots of objects, a NetworkBehaviour's Update may be called before OnStartClient.
Looking at the UNET code, this appears to happen when the game runs a frame after receiving some initial objects but before receiving the SpawnFinished message.
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Resolution Note:
Mass closure of UNET Bugs.
As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
Closing this bug as part of cleaning-up the Bug List.
If you feel this bug is really a road-blocker, you can reopen the bug and we will work this one.