Search Issue Tracker
Fixed in 0.2.0-preview6
Votes
0
Found in [Package]
2019.3
2019.3.7f1
Issue ID
1238302
Regression
No
Netcode ServerTick time rollbacks when running on client
Steps to reproduce:
1. Open User-supplied project
2. Build the Sample scene
3. Enter Play mode in the Sample Scene in the Editor
4. Run the Sample Scene Standalone build
5. In the Editor, press Ctrl+7 to open the Profiler
6. Inspect the developer log in the Standalone build
Expected: the build does not log errors
Actual: the build logs: [ERROR][CLIENT]previousServerTick:[number] > serverTick:[number]
Reproduced in: 2019.3.13f1
Not reproduced in: 2018.4.23f1(Can't build), 2020.1.0b8, 2020.2.0a10
Repro on: Win 10 Standalone.
No repro on: macOS
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors "InvalidOperationException: Trying to use a texture (_InternalGradingLut)..." and “Render Graph Execution error” shown and Scene turns black when 16 or more Render Objects are used
- GameObjects in the Game View are rendered differently than in the Scene View when the Rendering Path is set to "Deferred" and Screen Space Shadows Renderer Feature is added
- Errors “InvalidOperationException: Trying to use a texture (_CameraDepthTexture)...” and “Render Graph Execution error” shown when selecting GameObjects with Mesh Renderer from the Hierarchy
- macOS stutters in a minimal project
- [Usability] HDRP Wizard calls for VR fixes when opening the HDRP Wizard a second time after they have already been applied and the Wizard has finished checking
Add comment