Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.2.0x
Issue ID
1051275
Regression
No
Nested prefabs validation. "Apply All" / "Revert All" still function when nothing has changed
Overide buttons "Revert all" and "Apply All" are avalible and clickable when nothing has changed or can be reverted. From a validation perspective i think this is a little confusing, for instance,
- Once you apply changes you still have "Revert all" and "Apply All" active. This seems like my changes have not been applied.
- When i open a project or work on it for a little while, i see "Revert all" and "Apply All" and panic, "oh no what have i changed". I then have to double check my changes only to see nothing has changed.
Steps to reproduce.
- Open any project
- Create a prefab
- Select it and in the inspector head to overide
- NOTICE ISSUE >> Although nothing has changed "Revert all" and "Apply All" are avalible. I feel this can be misleading. I would only have them activate when there is a change to the prefab.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Light" Component's "Culling Mask" setting is hidden but still has an effect when using HDRP
- Selecting the Web platform can be done when using the HDRP project
- Textures swap when SpriteRenderers with shared materials and animators are toggled on and off
- "EndLayoutGroup: BeginLayoutGroup must be called first" is thrown when selecting the wrong executable for the browser and then the right one
- [iOS] [AudioSource] Errors/warning logged and "AudioSettings.OnAudioConfigurationChanged" event not called when disconnecting the Bluetooth heaphones from the device
Add comment