Search Issue Tracker
Fixed in 6000.0.54f1
Fixed in 6000.0.X, 6000.1.X, 6000.2.X, 6000.3.X, future release
Votes
0
Found in
2022.3.30f1
6000.0.3f1
6000.1.0a7
6000.2.0a1
6000.3.0a1
Issue ID
UUM-72975
Regression
No
NavMeshAgent gets stuck when going over a vertex of a higher-cost area
How to reproduce:
1. Open the “IN-75460_repro“ project
2. Open the “Store1“ scene
3. Enter Play Mode
4. Observe the “capsule1“ and “capsule2“ GameObjects
Expected result: Both GameObjects get to the “Cube“ GameObject
Actual result: “capsule1“ gets stuck
Reproducible with: 1.0.0-exp.4 (2021.3.38f1), 2.0.0 (2022.3.30f1, 6000.0.3f1)
Reproducible on: Windows 10, Windows 11 (user’s device)
Not reproducible on: No other environment tested
Note: Reproducible on Player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment