Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.1f1
Issue ID
834415
Regression
No
[NavMesh] [Carving] NavMeshAgent does not find the next location on startup when it is generated after
Steps to reproduce:
1. Download and open the attached project
2. Hit play
3. Observe player character behaviour
Video in edit
Expected result: player moves to next designated generated area
Actual result: player character gets stuck in the middle of the first point and after finding the next, gets stuck on terrain
Reproduced on 5.4.1f1 5.4.1p3 5.5.0b7 5.6.0a1
Unable to test older versions do to compiler errors. Unable to fix
Note: moving or deleting "World-->EndlessGameManager-->Stages-->ForestStageEndless4(Clone)-->Geometry" in the hierarchy view while the game is running fixes the navigation and character goes to the next point,even if you undo changes right after.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment