Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.1.1p4
Issue ID
717360
Regression
No
[NavMesh] NavMeshAgent is unable to pass certain edges in navigation mesh caused by NavMeshObstacle carving
Steps to reproduce:
1. Open attached project
2. Open 'Firenze_santacroce_sunny' scene
3. Open 'Navigation' window to observe the navigation mesh carving edges (Menu/Windows/Navigation)
4. Focus the the player in the scene by double-clicking the 'Player' GO in the hierarchy
5. Notice the thicker edge between Player (green cube) and NavObstacle (red cylinder). (Pointed out the edges in the captured repros. See below)
6. Play the scene.
7. Click on the other side of the thicker edge, notice the player does not go through it, instead walks around that edge
Note: Disabling NavMeshObstacle solves the problem.
Couple of captured repros:
http://screencast.com/t/bacXT0lR819
http://screencast.com/t/R8MqiqWx
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
Add comment