Search Issue Tracker
Fixed in 2023.1.0b19
Fixed in 2023.1.X, 2023.2.X, 2023.2.0a22
Votes
0
Found in
2020.3.47f1
2021.3.23f1
2022.2.16f1
2023.1.0b12
2023.2.0a11
Issue ID
UUM-33337
Regression
No
NativePlugins fail to build when Building for Windows ARM64
How to reproduce:
1. Open the “Unity Project” project
2. Open the “Sample Scene”
3. Build the project
Expected result: project is built successfully
Actual result: project fails to build and “Plugin ‘ASimplePlugin.dll’ is used from several locations” error is logged to the Console
Reproduced with: 2020.3.47f1, 2021.3.23f1, 2022.2.16f1, 2023.1.0b12, 2023.2.0a11
Reproduced on: Windows 10 (by reporter), Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
Resolution Note (fix version 2023.2):
Fix for native plugins failing to build when building for windows arm64
Resolution Note (fix version 2023.1):
Fix for native plugins failing to build when building for windows arm64