Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0a16
Issue ID
619997
Regression
No
Multiple errors when opening Audio Mixer window
Opening attached project and "test" scene spawns "Mixer is not initialized" errors. When opening Audio Mixer window the errors below also appears:
The Master group is missing !!!
UnityEditor.DockArea:OnGUI()
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.TreeViewDataSource.SetExpandedWithChildren (UnityEditor.TreeViewItem fromItem, Boolean expand) (at C:/buildslave/unity/build/Editor/Mono/GUI/TreeView/TreeViewDataSource.cs:198)
UnityEditor.AudioMixerGroupTreeView.LoadExpandedState () (at C:/buildslave/unity/build/Editor/Mono/Audio/Mixer/GUI/AudioMixerGroupTreeView.cs:630)
UnityEditor.AudioMixerGroupTreeView.OnMixerControllerChanged (UnityEditor.Audio.AudioMixerController controller) (at C:/buildslave/unity/build/Editor/Mono/Audio/Mixer/GUI/AudioMixerGroupTreeView.cs:603)
UnityEditor.AudioMixerWindow.OnMixerControllerChanged () (at C:/buildslave/unity/build/Editor/Mono/Audio/Mixer/GUI/AudioMixerWindow.cs:294)
UnityEditor.AudioMixerWindow.DetectControllerChange () (at C:/buildslave/unity/build/Editor/Mono/Audio/Mixer/GUI/AudioMixerWindow.cs:338)
UnityEditor.AudioMixerWindow.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/Audio/Mixer/GUI/AudioMixerWindow.cs:418)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
ArgumentException: Getting control 0's position in a group with only 0 controls when doing Repaint
Aborting
UnityEngine.GUILayoutGroup.GetNext () (at C:/buildslave/unity/build/artifacts/EditorGenerated/GUILayoutUtility.cs:511)
UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type LayoutType) (at C:/buildslave/unity/build/artifacts/EditorGenerated/GUILayoutUtility.cs:208)
UnityEditor.EditorGUILayout.BeginHorizontal (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Editor/Mono/EditorGUI.cs:5978)
UnityEditor.EditorGUILayout.BeginHorizontal (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Editor/Mono/EditorGUI.cs:5963)
UnityEditor.AudioMixerWindow.DoToolbar () (at C:/buildslave/unity/build/Editor/Mono/Audio/Mixer/GUI/AudioMixerWindow.cs:365)
UnityEditor.AudioMixerWindow.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/Audio/Mixer/GUI/AudioMixerWindow.cs:424)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
TreeView root item is null. Ensure that your TreeViewDataSource sets up at least a root item.
UnityEditor.DockArea:OnGUI()
To reproduce:
- Simply open the attached project and observe "Mixer is not initialized" errors in Console
- Select the Audio Mixer named "AudioMixeræææææææææææææææææææææææøøøøøøøøøøøøøøøøøøøøøøøøøøøøøøøøøøøøøææææææææææææææææææææææææææøøøøøøøøøøøøøøøøøøøøøøøøøøøøææææææææææææææææææææææææææøfafsaasddfsdjhsklfh" or "NewAudioMixer"
- Observe the errors in Console
See also attached screen shots for details.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment