Search Issue Tracker
Active
Votes
0
Found in [Package]
1.0.0
Issue ID
UBRMPPM-17
Regression
Yes
Multiplayer PlayMode Player Tags not exported/imported by Publisher Tools for a "Template" asset
[https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/2846]
h3. Description
I have created a "Template" asset for the Asset Store using the AS Publisher tool and unpacked that .unitypackage into a new project to test it.
Side Note: Template assets are those that bundle the ProjectSettings folder and essentially replace the existing project's settings.
Under Project Settings => Multiplayer => Playmode the "Player Tags" list is empty after successfully importing the asset. The tags are defined in the source project.
Either the player tags are not exported by the AS publisher tool or they are not imported into the new project from a .unitypackage file.
Unfortunately, there is also no way to change these tags via editor script, at least not without resorting to reflection.
h3. Environment
* OS: Win 11
* Unity Version: 6000.0.0b12
* Netcode Version: 1.8.1, MPPM 1.0.0 (no preview)
* AS Publish tools: 11.4.0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- OnPostprocessAllAssets() is not called for a modified Prefab when another Asset is set Dirty in the same callback
- [Android] UIToolkit ClickEvent is fired when the device is rotated
- Compilation errors occur when "uintBitsToFloat(int)" gets used in OpenGLES
- User Reporting does not send reports when Managed Stripping Level is set to Low or higher
- Editor crashes and a window with "GetManagerFromContext: pointer to object of manager 'MonoManager' is NULL (table index 5)" error is thrown when launching a project with a corrupted library
Add comment