Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.0.1f2
Issue ID
515856
Regression
No
Moving over a flat surface, BoxColliders with rotation frozen on all axes will move orthogonal to forces applied
To reproduce:
1. Open project Bug Report Orthogonal Movement.zip (attached to mail)
2. Run scene Bug Report Orthogonal Movement
3. Move objects with A/D
4. Observe that "Player BoxCollider" incurs movement along the z-axis, while "Player SphereCollider" does not.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
Add comment