Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2019.1.0a14
Issue ID
1238156
Regression
Yes
[GPU PLM] Moving an Object while baking breaks directionality
Steps to reproduce:
1. Open the updated CornellBox project
2. Open the Test Runner Window (Window > General > Test Runner)
3. Click Run All
4. Observe the Scene View
Reproduces in: 2019.1.0a14, 2019.1.0b1, 2019.3.0a3, 2019.3.0a10, 2019.3.0b8, 2019.3.0f5, 2019.3.7f1, 2020.1.0b1, 2020.2.0a4, 2020.2.0a5, 2020.2.0a6
Could not reproduce with: 2019.1.0a10, 2019.1.0a5, 2019.1.0a1, 2018.2.21f1
Could not repro on 2020.2.0a12 because of a bake looping bug currently under investigation.
Note: This only reproduces with the GPU Lightmapper, and with Progressive Updates ON.
If you're trying to repro the bug and iterate fast, it is recommended to use the lowest possible sample counts, GPU PLM and no filtering.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Add comment