Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.1f1
Issue ID
888816
Regression
No
Move gizmo rotation is different when selecting tools with mouse or keyboard shortcuts in Global space
When selecting transform tools with mouse, move gizmos rotation is the same as the objects after rotating the object. Using keyboard shortcuts (w,e) to rotate and then move, gizmo stays at the default rotation in Global space.
To reproduce:
1.Open any project
2.Make sure Global space is selected
3.Select object
4.With your mouse, select rotation in transform toolbar
5.Rotate the object
6.Select move tool
7.Observe as the move gizmos rotation matches the object rotation
8.Select the object
9.Press "E" on the keyboard to rotate the object
10.Press "W" to select move tool
11.Observe as the move gizmo is at the default rotation
Reproduced on:
5.3.6f1 5.4.3f1 5.5.1f1 5.5.2p2 5.6.0b10 5.6.0b11 2017.1.0a2
Win 10 Pro
Notes: after selecting move tool with the mouse, pressing "W" on the keyboard, resets gizmos rotation.
Screen recording attached
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment