Search Issue Tracker
Fixed in 1.0.0-preview.17
Votes
0
Found in [Package]
1.0.0-preview.14
Issue ID
1342616
Regression
No
MouseOutEvent is triggered when text changes on a UIToolkit label if the position is Absolute
Reproduction steps:
1. Open project "UnityInputTest.zip"
2. Open UI Toolkit Debugger from Windows > UI Toolkit > Debugger
3. Toggle on "Show Layout"
4. Enter Play Mode
5. From the UI Toolkit Debugger window select "Pick Element"
6. In Game view select the text that says "Updated value: x"
7. Move your cursor inside the box and observe Console logs
Expected result: MouseOutEvent isn't triggered when the cursor doesn't leave the box
Actual result: MouseOutEvent is triggered when the cursor doesn't leave the box
Reproducible with: 1.0.0-preview.14 (2020.3.14f1, 2021.1.14f1, 2021.2.0a3)
Could not test with: 2018.4.36f1, 2019.4.28f1, 2021.2.0a4, 2021.2.0b3, 2022.1.0a1 (Don't have UI Toolkit package or library compilation errors)
Note:
- This doesn't happen with Position.Relative
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL Player with WebGPU Graphics API fails to render Scene when custom Render Feature is used
- “EndLayoutGroup” error thrown when changing Shader Precision Model settings in Build Profiles window > Player Settings Overrides
- Button hover state uses default theme color when a custom .uss is applied
- Samples Showcase script warning does not clear after enabling required settings until GameObject is reselected
- VFX Particles receive shadow artifacts when using ShaderGraph with enabled shadows and Face Camera Plane Orient mode
Resolution Note (fix version 1.0.0-preview.17):
Fixed in:
UI Toolkit version 1.0.0-preview.17 for 2020.x releases