Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4
2019.3.7f1
2020.2
Issue ID
1244734
Regression
No
Motion Vectors of Occluded part of a GameObject are drawn when Dynamic Batching is enabled
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. In the Scene View, move to Capsule on the X-axis
3. Observe the Motion Vectors drawn
Expected result: Motion Vectors of Occluded part of a GameObject are not visible
Actual result: Motion Vectors of Occluded part of a GameObject are visible
Reproducible with: 2017.4.40f1, 2018.4.23f1, 2019.3.14f1, 2020.1.0b8, 2020.2.0a11
Workaround: Disabling Dynamic Batching in Edit->Project Settings->Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- macOS stutters in a minimal project
- [Usability] HDRP Wizard calls for VR fixes when opening the HDRP Wizard a second time after they have already been applied and the Wizard has finished checking
- TextMeshProUGUI.Rebuild() never finishes executing when a TextMeshPro GameObject is instantiated right after entering Play mode
- GarbageCollector CPU usage spikes when a Scene is loaded
- The Standalone Profiler shows high CPU Usage
Resolution Note:
We are not currently fixing issues in the old built in pipeline.