Search Issue Tracker
Won't Fix
Votes
1
Found in
2017.1.0p1
Issue ID
935011
Regression
No
Mono Special Folder paths are resolving to locations outside app sandbox on iOS and Android
To reproduce:
1. Open project attached by the user
2. Build for iOS/Android with "MainScene" included
3. After opening project on the device check the console in the XCode - iOS
===== iOS
Expected: Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) should return private/var/mobile/Containers/Data/Application/[DeviceID]/Documents/.config path.
Actual: private/var/mobile/Containers/Data/Application/[DeviceID]/.config is returned instead.
===== Android
Expected: /data/user/0/[bundle identifier]/files/.config
Actual: /.config
Reproduced with: 5.6.2p4, 2017.1.0p1, 2017.2.0b4, 2017.3.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (2018.1.X):
This issue is not something we are going to expend resources into fixing at this time.