Search Issue Tracker
Duplicate
Votes
0
Found in
2019.3.12f1
2020.1.0b7
2020.2.0a9
2023.2.0a1
Issue ID
UUM-5813
Regression
No
Model skin weights are not evaluated when editing them in Paused Game view
To reproduce:
1. Open up 'SkinWeightsBugRepro.zip' attached project
2. Enter Game view and then Pause it
3. In Hierarchy search for 'jnt_RightArm' and select it
4. Rotate the bones
Expected result: Skinned mesh updates, arm when rotated also moves its connected parts just as in Scene view
Actual result: Skinned mesh doesn't update, only selected arm part rotates
Reproduced in: 2019.3.12f1, 2020.1.0b7, 2020.2.0a9
Could not test with: 2018.4.22f1 due to various Console errors that arose during project downgrade
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity crashes during the scene template selection in the "Inspector" tab
- [Android] [iOS] [UnityWebRequest] Requests with "UnityWebRequest" are open for SSL Proxying
- SetWindowsHookEx does not prevent Windows key input when Editor or Player Window is focused and Active Input Handling is set to “Input System Package (New)” or “Both”
- Crash on GetEffectiveBc7TextureCompressor() when loading and unloading all Assets in the Project
- Terrain Masks do not ignore the mipmap limit
Resolution Note:
dupliacte UUM-5813