Search Issue Tracker
In Progress
Under Consideration for 9.1.X, 10.1.X, 11.0.X
Votes
0
Found in [Package]
7.1.1
9.1.1
10.1.3
Issue ID
DANB-698
Regression
No
Model preview camera is reset to a different position after turning a 3D Preview for a 2D Model and selecting and unselecting and selecting the Transition again
How to reproduce:
1. Import the "Dragon Crashers" sample into Unity
2. Open the "Scene_Prefabs_Lineup" scene
3. In the Hierarchy, under the "Characters" select any GameObject and open it in the Animator window
4. Select any Transition between states
5. In the Preview tab in the Inspector toggle the "2D" button to switch to the 3D preview mode
6. Observe the Camera position in the Preview
7. Unfocus the Transition and select it again
8. Observe the Camera position in the Preview
Expected results: The Camera in the Preview is positioned as it was positioned before focusing the Transition
Actual results: The Camera is positioned differently than it was before unfocusing the Transition
Reproducible with: 2021.3.40f1, 2022.3.36f1, 6000.0.9f1
Reproducible on: macOS Sonoma 14.5 (Apple Silicon)
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector's custom tooltip is displayed incorrectly when the name is truncated in UI toolkit
- Crash on ScriptableRenderLoopDraw when rendering a specific VFX in Play Mode
- The script is not renamed in the Project window when renaming and a compilation Error is present
- Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
- DecoratorDrawer indentation is incorrect when it is called with EditorGUI
Add comment