Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.3.X, 2018.1.X
Votes
3
Found in
2017.2.0p1
Issue ID
969827
Regression
No
[Mobile] Error "A script behaviour has a different serialization layout when loading" when Instantiating Tiled Grid Prefab
Steps to reproduce:
1. Download the attached project
2. Switch platform to iOS
3. Add "Scenes/bootstrap" as 0th scene and "Scenes/main" as 1st scene
4. Build and run on an iOS device
5. Observe the console
Result: an error is repeatedly thrown:
A script behaviour (probably UnityEngine.Tilemaps.Tile?) has a different serialization layout when loading. (Read 136 bytes but expected 160 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
(Filename: Line: 1905)
Reproduced on: 2017.2.0p1, 2017.3.0b9
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
CineTek
Dec 11, 2017 15:39
In WebGL build it won't even show the tilemap