Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2020.2.0a1
2021.1
2021.1.5f1
2021.2
Issue ID
1336345
Regression
Yes
MLAPI dependencies are not imported when Editor path contains an apostrophe
How to reproduce:
1. Make sure that the Editor path contains an apostrophe
2. Create an empty project and open it
3. Open Package Manager and select Add from git URL
4. Paste URL: https://github.com/Unity-Technologies/com.unity.multiplayer.mlapi.git?path=/com.unity.multiplayer.mlapi#release/0.1.0
5. Observe the Console window
Expected result: there are no errors and the package is installed
Actual result: System.IO.DirectoryNotFoundException errors appear
Reproducible with: 2020.2.0a1, 2020.3.11f1, 2021.1.10f1, 2021.2.0a18
Not reproducible with: 2019.4.28f1, 2020.1.17f1, 2021.2.0a19
Could not test with: 2018.4.35f1 (MLAPI isn't compatible with Unity 2018.4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data
- Build Profile name increments when numeric suffix is removed from duplicate Profile name
- "Unrecognized block header in profiler data file, stopping deserialization" error is shown and no more profiler data is recorded when the Player is connected and profiler recording is enabled/disabled few times
- Shader error and warnings thrown when setting HDRP as an Active Target in Blank Shader Graph
- Visual Studio Code does not integrate with the project when the .slnx project is opened
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a19