Search Issue Tracker
Duplicate
Votes
0
Found in
2017.2.0f1
Issue ID
952273
Regression
Yes
[Mixed Reality] UWP build does not render orbital trails in 2017.2
Steps to reproduce:
1. Open the attached project
2. Switch platform to Windows Store
3. Build for WSA Universal 10
4. Open Visual Studio solution
5. Deploy on local machine w/o HMD attached
6. Observe that the blue orbital trail is not rendered
Actual results: The blue orbital trail is not rendered
Expected results: The blue orbital trail should be rendered
Reproduced with: 2017.2.0p1 MRTP4, 2017.2.0p2
Not reproduced with: 5.6 MRTP, 2017.3.0b10, 2018.1.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #951036