Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
2017.1.0f1
Issue ID
924914
Regression
Yes
Mixed mode lighting with progressive lightmapper adding lights twice
Steps to reproduce:
1. Open attached "MixedMode.zip" project
2. Observe some shadows darker than others
3. Lighter shadow objects have non-static lighting checked
Expected: Only darker shadows appear at all
Actual: Static Lightmap objects get their shadows calculated and added twice
Reproduced on: 2017.1.0b1, 2017.1.0f1, 2017.1.0b1
Regression introduced on 2017.1.0a3
Doesn't reproduce on: 5.6.2p1, 2017.1.0a1, 2017.1.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment