Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.2.0b1
2019.3.0a1
Issue ID
1154642
Regression
No
Mixed Light source is affecting the static objects that already have the lighting baked when it's loaded from bundle
Key elements of reproduction: Mixed Light mode, asset bundles and Multi-loaded scenes
To reproduce:
1. Open attached project
2. In Editor's main toolbar, go to Build > Player Using AssetBundles
3. After bundles are built, enter Play mode ("Loader" scene)
4. Try toggling between Single Scene and Multi Scene (issue is at the Multi Scene)
Expected: scene objects are not affected by lighting as lighting is already baked
Actual: scene objects with baked lighting are also affected by light source
Reproduced in: 2017.4.29f1f, 2018.4.2f1, 2019.1.6f1, 2019.2.0b5, 2019.3.0a5
Note1: it does not matter which scene is loaded as additive, nor which of the two scenes contains the light - reproduces in both occasions
Note2: does not reproduce if light type is set to Baked
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note:
This issue has been identified as having low priority and has been closed without a fix. If the bug has no workaround and is blocking your production, please feel free to reopen it with any additional information you might have. Sorry for the inconvenience this might cause.