Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
1.11.0
Issue ID
ISXB-1094
Regression
Yes
"MissingReferenceException" errors are thrown when destroying a gameObject using an "OnPointerClick" event
How to reproduce:
1. Open the “PointerEventOnDestroyedGameObject.zip“ project
2. Open the “SampleScene“
3. Enter Play Mode
4. Click on one of the squares in the Game view
5. Observe the Console
Expected result: No error is thrown
Actual result: “MissingReferenceException” errors are thrown
Reproducible in: 1.11.0 (2021.3.44f1, 2022.3.48f1, 6000.0.21f1)
Not reproducible in: 1.8.0, 1.10.0 (2021.3.44f1, 2022.3.48f1, 6000.0.21f1)
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
Note: The first part of the error reads:
”MissingReferenceException: The object of type 'GameObject' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.”
-
Resolution Note:
null
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1081
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
- Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
This is a duplicate of issue #-1081