Search Issue Tracker
Won't Fix
Votes
2
Found in
2017.1.0p1
Issue ID
940345
Regression
Yes
Missing auto-updater for UNITY_APPLY_DITHER_CROSSFADE (unitycg.cginc helper function changed in 2017.1.0a4+)
How to reproduce:
1. Open user-supplied project
2. Load scene "Test (Dither)"
3. Select "LOD Group" in the Hierarchy window
4. Slowly slide the camera icon from 100% to 0% in the Inspector window and observe Scene view.
Expected result: Sphere should fade LOD with "dithering" effect to square at 75% then cull at 25%.
Actual result: Sphere just changes to square 75% and then culls at 25% without the "dithering" effect.
Reproducible with: 2017.3.0a3, 2017.2.0b6, 2017.1.0p3, 2017.1.0p1, 2017.1.0a4
Not reproducible with: 2017.1.0a3, 5.6.3f1, 5.5.4p2
Regression introduced in: 2017.1.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityLinker causes crash when outputting snapshot data for very large projects
- Camera Preview does not detect multiple cameras with same GameObject name
- Crash on TypeTreeIterator::Children() when renaming a corrupted asset while Asset Serialization is set to Mixed
- Cameras (Camera.targetDisplay) render only to Display 0 in the Player when Multi-Display setup is used and DX12 API is set
- [Vulkan] _CameraOpaqueTexture produces a feedback effect on Android Adreno devices when using Vulkan
Resolution Note (2019.2.X):
Closing old bugs