Search Issue Tracker
By Design
Votes
0
Found in
3.4.0f3
Issue ID
411826
Regression
No
MINOR: Switching to Unity while editing a float field doesn't give focus to the field
a) Click to edit a float in the inspector.
b) Switch away from unity (i.e. to your code editor to read a value).
c) Switch back & try to input a value.
RESULT:
Even though the visual says you can still edit the field, no keyboard input is accepted.
DESIRED:
Ability to change param value if editing a field & switching away from Unity and back.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment