Search Issue Tracker
Fixed
Votes
0
Found in
5.5.0a5
Issue ID
823583
Regression
Yes
[metal/hlslcc/runtime][OSX] Slightly bigger CPU/GPU frame time on OSX Metal builds
Steps to reproduce:
1. Open attached project
2. Change graphics API to 'Metal' for Mac Standalone
3. Build 'DEMO INFINIGRASS v1.3 UNGROWN-Gradual Growth' scene
4. Attach the built app to Xcode project and observe the CPU/GPU frametime (this can only be done in macOS Sierra update, previous OSX versions don't have this functionality)
Repeat these steps with 5.5.0 (trunk) and metal/hlslcc/runtime branch, notice the big difference in both CPU and GPU frame time.
My results:
trunk:
CPU: 17 - 18ms
GPU: 17 - 19ms
metal/hlslcc/runtime:
CPU: 19 - 20ms
GPU: 19 - 20ms
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
Add comment