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Won't Fix
Votes
0
Found in
2018.2.0a1
Issue ID
986408
Regression
Yes
[Metal][IntelGPU] Shadowy artefact is shown on the surface of the big gameobjects
Steps to repro:
1. Open attached project and 't1' scene on Mac with integrated Intel Iris GPU;
2. Observe the Game view window.
or
1. Create new project and scene;
2. Add Terrain gameobject (Create> 3D Object> Terrain);
3. Zoom in/zoom out in the Scene view and observe terrain's surface in the Scene view.
Expected result:
Terrain is rendered smoothly without artifacts in the Scene and Game view. See attached expected.png screenshot.
Actual result:
Shadowy artifacts are shown on terrain's surface. See attached actual.png screenshot.
Regression introduced in Unity 2018.1.0.
Notes:
- Reproducible in Version 2018.2.0a1, 2018.1.0b2;
- Not reproducible in Unity 2017.3.p2, 2017.1.2p4;
- Reproducible only on OSX Metal with integrated Intel Iris GPU; not reproducible on MacBook with the discrete NVidia or AMD GPU; not reproducible on Windows running DX11;
- Also reproducible in Standalone Player;
- Turning off shadows in the project solves the issue.
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Resolution Note (2018.2.X):
Going forward, issues related to realtime rendering (including realtime shadows) should be addressed to the corresponding SRP team. This issue will not be fixed in the built-in RP.