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Fixed in 2020.1.X
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2018.4.8f1
2019.2.0a1
2019.3.0a1
2020.1.0a1
Issue ID
1182153
Regression
No
[Metal] Crash on __pthread_kill when opening a project that contains a Texture2DArray Asset with a Depth property
How to reproduce:
1. Open the attached "case_1182153.zip" Unity project
2. Observe the crash
Reproducible with: 2017.4.32f1, 2018.4.9f1, 2019.2.5f1, 2019.3.0b4, 2020.1.0a4
Note: on a Windows device (Graphics API set to DirectX 11) the Console logs an error titled "failed to create 2DArray texture". When the "m_Depth" property is manually removed from the Asset in a text editor, the errors no longer persist and the Editor no longer crashes on a macOS device (Graphics API set to Metal). Only reproducible on Metal. Could not reproduce on 2017.4.0f1 due to Metal support being disabled (the error is still logged in 2017.4.0f1 on DirectX 11).
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Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a9.