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Duplicate
Votes
0
Found in
2019.2
2019.2.9f1
Issue ID
1209024
Regression
No
[Metal] Crash on Initialize() in BuffersMetal with larger texture size
How to reproduce:
1. Open the attached project on Unity 2019.2
2. Change the active platform to iOS
3. Replace IMAGE_NAME and its meta file in LOCATION_NAME with the files in the replacement larger files.zip
4. Replace Assets/Editor/BuildProcess/iOSBuildProcess.cs with the attached iOSBuildProcess.cs script
5. Build the project for iOS
6. Build & Run the app to a device via Xcode
7. Select "Slots" game mode at the top of the menu
8. Press "Lobby"
9. Scroll through rooms and select ROOM_NAME room
10. Press Play
11. Keep pressing "Spin" until Unity crashes
Actual result: Unity crashes.
Reproducible with: 2019.2.18f1.
Devices reproducible with:
- iPhone 8 Plus (iOS 12.2)
- iPhone 7 Plus (iOS 12.0)
- iPhone XR (iOS 12.0)
Devices not reproducible with:
- iPhone 11 (iOS 13.0)
- iPhone XR (iOS 13.2.3)
Notes:
- Can't test 2019.3 and 2020.1 because the project causes Xcode errors.
- User claims he managed to reproduce the crash on iOS 13.1.2 and iOS 13.2.3.
- Not reproducible on Mac Standalone.
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This is a duplicate of issue #1217696