Search Issue Tracker
Fixed
Fixed in 6000.1.5f1, 6000.2.0b4, 6000.3.0a1
Votes
0
Found in
6000.1.0b8
6000.2.0a5
Issue ID
UUM-99453
Regression
No
Meta Quest platform “Enable Platform” button text is misaligned in Build Profiles window
Steps to reproduce:
1. * Create a new project
2. Open Build Settings window
3. Select Meta Quest platform and observe the “Enable Platform” button text
Actual results: Text for Meta Quest platform and “Enable Platform” button text are misaligned
Expected results: Text for Meta Quest platform and “Enable Platform” button text are aligned
Reproducible with versions:* 6000.1.0b8, 6000.2.0a5
Can’t test with versions: 2021.3.49f1, 2022.3.59f1, 6000.0.41f1 (Due to platform not existing in these versions)
Tested on (OS): Windows 11 Pro
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment