Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
5.3.1p3
Issue ID
767200
Regression
No
Meshes with Scale In Lightmap set to 0 are still baked into lightmap
Steps to reproduce:
1. Open attached project
2. Open scene "LM_ShadowCaster3"
3. Inspect that "Plane" and its child "Cube" found in hierarchy both have "Scale In Lightmap" set to 0
4. Bake lightmap
5. Preview it and notice that there's a small bright spot/artifact in the right bottom corner.
6. Disable "Plane" and its child "Cube"
7. Build lightmap again and notice that this time there's no spot/artifact
Reproducible with: 5.1.4f1, 5.2.4p1, 5.3.2p2, 5.4.0b4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 2019.1):
Feature fixing this issue is in the pipeline.