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Won't Fix
Votes
0
Found in
6000.0.57f1
6000.2.3f1
6000.3.0b1
Issue ID
UUM-116135
Regression
No
Mesh wireframe is difficult to see in Baked Lightmap Viewer window when texture opacity is maximized
Steps to reproduce:
1. Create new Unity project (use URP empty project)
2. In Hierarchy window create Plane GameObject
3. Open Lighting window (Window > Rendering > Lighting)
4. Press “Generate Lighting” button and wait for light to generate
5. Select “Baked Lightmaps” tab
6. Below “Baked Lightmaps” press on “View” button to open Viewer window
7. Make sure “Baked Lightmap” mode is selected
8. Change the opacity to 16
9. Observe the yellow wireframe of the Mesh
Actual results: yellow wireframe of the Mesh is hard to see when opacity is maximised of the texture
Expected results: Mesh wireframe should be visible when opacity is maximised of the texture
Reproducible with versions: 6000.0.57f1, 6000.2.3f1, 6000.3.0b1
Tested on (OS): macOS Silicon, Sequoia 15.6 (M1)
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Resolution Note:
The whole point of the exposure slider is to use it such that the lightmap does not look fully white (if it full white, you cannot really see anything meaningful).
Therefore, we don't find it worthwhile to fix the situation where the lightmap is shown as white, as this shouldn't happen in the first place.