Search Issue Tracker
By Design
Votes
0
Found in
5.3.5f1
Issue ID
798821
Regression
No
Mesh UV's get corrupted in Player
Built scenes display some meshes incorrectly due to UV's getting corrupted. No issue visible when in Editor mode.
Steps to reproduce:
1) Open the attached project.
2) Build the project as Windows, Mac & Linux standalone (can be built on other platforms as well).
3) Open the built project.
- There are 2 different views in the scene, they can be toggled between using the GUI buttons.
- Notice how in 'Camera 1' view, the mesh of the curb is displayed incorrectly, compared to Editor view. In 'Camera 2' view, the floor tiles are also displayed incorrectly.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment