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Under Consideration for 6000.6.X
Votes
0
Found in
6000.3.15f1
6000.4.7f1
6000.5.0b8
6000.6.0a5
Issue ID
UUM-142007
Regression
Yes
Mesh Renderer Component uses default editor when applying custom editor
How to reproduce:
- Open attached “IN-142268_MeshRenderer_CustomEditorIssueInURP_bug” project
- Open “SampleScene”
- Select “MeshRenderer-Issue” GameObject
- Inspect “Mesh Renderer” Component
Actual result: “Mesh Renderer” Component has default editor
Expected result: “Mesh Renderer” Component has custom editor
Reproducible with: 6000.3.0a5 (f9a1fab5607a), 6000.3.15f1, 6000.4.7f1, 6000.5.0b8, 6000.6.0a5
Not reproducible with: 6000.0.75f1, 6000.3.0a4
Reproducible on: Windows 10 (User), Windows 11
Workaround:
- Open “MeshEditor2DURP.cs” script (Packages > Universal Render Pipeline > Editor > 2D > Overrides)
- Change “[CustomEditor(typeof(MeshRenderer))]” with “[CustomEditor(typeof(MeshRenderer), isFallback = true)]”
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