Search Issue Tracker

Active

Under Consideration for 1.1.X

Votes

0

Found in [Package]

1.1.0

Issue ID

PROFB-203

Regression

No

Mesh Object has an invalid Indices value in a Memory Snapshot of a Player Build when the Read/Write option of the Mesh is disabled

Package: Memory Profiler

-

Reproduction steps:
1. Open the attached "TestPrebakeMeshCollider" project
2. Build and Run
3. While the Build is running, go back to the Editor and open the Memory Profiler via Window -> Analysis -> Memory Profiler
4. Take a Memory Snapshot of the running Build
5. Click on the Memory Snapshot and click on Inspect of the "Top Unity Objects Categories"
6. Search for "DecorativeTeapot_01_Mesh_LOD0" and select it
7. Observe the results

Expected results: The Indices of the selected Mesh is not 0
Actual results: The Indices of the selected Mesh is 0

Reproducible with: 1.0.0-pre2 (2022.3.18f1), 1.1.0 (2022.3.18f1, 2023.2.8f1)
Could not test with: 0.7.1-preview.1 (2021.3.34f1) (Indices feature missing), 1.0.0-pre.1 (2022.3.18f1) (Indices feature missing), 1.1.0 (2023.3.0b5) (Memory Profiler hangs on "Importing Assets")

Reproducible on: Windows 11 Pro
Not reproducible on: No other environments tested

Notes:
- Only reproducible in Standalone Player
- Not reproducible when the Read/Write property of the Mesh is enabled

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.