Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.0f1
Issue ID
1032673
Regression
No
MenuItem priority does not take effect until Unity is restarted when changing MenuItem priority
How to reproduce:
1. Open attached project(ChangeMenuItemPriority.zip)
2. Open GameObject drop-down list and notice location of MenuItemTest Menu Item
3. Open Editor/MenuItemTest.cs
4. Change the priority of MenuItem to 10
Expected result: Menu Item priority changes after the script is built
Actual result: Menu Item priority change only occurs after restarting Unity
Reproducible with: 5.6.6f2, 2017.1.3p4, 2017.2.2p4, 2017.3.2f1, 2017.4.2f2, 2018.1.0f2, 2018.2.0b3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
menus are getting rewritten at the moment for a future initiative.